September 8, 2018
Summary In the last tutorial we learned how to generate random numbers in a shader. In this one we’ll go into interpolating between random numbers to generate noise that’s smoother and gradually changes. Because we need random values to interpolate between for value noise, you should know how to generate random values in shaders before doing this tutorial. Value noise is similar to perlin noise, but different because we always interpolate between the center of the cells, perlin noise will be explained in a later tutorial.